Dutch Girl Trading Company
Dutch Girl Trading Company
Dutch Girl Trading Company
Sjoel-bak Game - Dutch Shuffleboard - $225. Sjoelen / Sjoel bak
How to Play Sjoelbak!
The Craze That's Sweeping the Nation!
Pete is our FEATURED PLAYER (3-Time Colorado All Stars).
Pete starts with 30 Pucks.
Pete has 3 TURNS to get as many of the pucks as he can into the slots at the end of the table.
TURN 1 - Pete slides pucks, one at a time, down the table, trying to get them into the slots. It helps to have a buddy at the end of the table stacking pucks in between sips of their favorite beverage. Here's where it gets fun... Once you've sent five or six pucks down the table, missing the slots of course, the pucks begin to pile up. Finesse is key. Once all 30 pucks have been sent down the table, all pucks that didn't make it in to a slot are sent back up the table to Pete for Turn 2.
TURN 2 - A repeat of Turn 1. Try to get as many pucks as you can in to the slots. At this point, if you're a beginner, you'll notice that it's easier to get pucks in the side slots than it is to get them in the middle. Here's the key to the game (and a high score). The goal is to evenly distribute the pucks in the slots. At the end of Turn 2, pucks that didn't make it in are sent back for Turn 3.
TURN 3 - This is Pete's last chance to get the pucks in the slots. Remember, even distribution of pucks across all the slots results in a higher score.
Each puck is counted at face value until the player gets a set (1 puck in every slot)
a set doubles the score for those 4 pucks.
( 2+3+4+1=10x2=20 ) Getting as many sets as possible greatly improves your score.
Brief Aside... How to check if a puck made it in to a slot? It's not uncommon to have a puck that might be all the way in, but it might not. The rule is: pucks have to be completely inside the plain of the entrance of the slots to be considered in. It's often very close, and difficult to eyeball with certainty... An easy way to check: take a loose puck and, holding it flat, swipe it across the entrance to the slot. If the puck in question doesn't move, it's in like Flynn.
SCORING - MULTIPLY BY 20.
Find the minimum number of pucks across all slots. For example, in the image to the right, you can see that each slot contains a minimum of 7 pucks.
Multiply: 7 x 20 = 140
140 is your Base Score.
Now add the singles to your base score. Here is where the dots over the entrance to the slots come in. Note that the slot with four dots has two extra pucks. Multiply the extra pucks in each slot by the number of dots over each slot. In this case,
2 x 4 = 8
Add the sum of your singles to your base score.
140 + 8 = 148
Congratulations! Pete just threw a 148, the highest possible score in Sjoelbak!
We will hand deliver the Sjoelbak game to your home in Central Oregon!
Or we can have it drop-shipped anywhere in the USA. $225. +s/h